Showing posts with label Bug. Show all posts
Showing posts with label Bug. Show all posts

Thursday, 23 June 2016

Huge update!!




Ahh well first off i'm just gonna apologize for not uploading in ages, I've been super busy with class work and updating about my animation was the last thing on my mind.

The first thing that happened was that i worked with Dane to fix the trumpet effect in our animation because it did not fit the tone for the rest of our music, So using a few tools that for the life of me I cannot remember the names of  we played around with the trumpet to try and match it to the Spyglass music. I have been re timing sounds as more of the animation has been coming in, and playing around with the spyglass music so a certain part plays longer without sounding stupid. Dane also showed me how to get rid of unnecessary sound in the bug feet sounds with was good cause that meant i turn them up louder without hearing other random sounds with it.








Also while doing this i was working on my shot for the animation, I needed to get the pattern for the bug that Ethan was going to add in after effects and also work on my shot Dora had done a good amount of work on it before i got to it.
 
So my job was to add in more in between frames that were missing and add all the antennas for the bug and just clean up some of the line work.





So here was one of the cleaned up shot's ready to be colored.













Here is one of the final shots all colored and ready for Dora to do the eyes

 So ive just been working on this as well as Frasers and Thaw stuff.








Wednesday, 8 June 2016

Bug Update


Because there is only a little to do on sound at the moment which is to edit some of the sounds into separate files so it is a little cleaner, I have asked Dora if she has any animation she wants me to help clean up. So I now have shot 5 to add expression and some in-betweens to, I will be starting that tomorrow because I do not have my drawing tablet here today.

Wednesday, 25 May 2016

Groups thoughts on sound.



So I uploaded about 21 different songs to the Meemers WIP drive on Monday 23rd and my group was quite busy so they are looking at them today.

Lauren did enjoy Fast Talkin, Iron horse and Bass Walker.
Ethan also seems to like Fast Talkin
Sam being the amazing bean he is wrote up everything he thought about all of the sounds and posted it on his blog.
Dora's Favorites: (not in order) Dora might also write up more of her thoughts to show me on theses songs but that might alos be posted to her blog.
Spy glass Ossuary 6 Ossuary 4 oppressive gloom Iron horse Evening of chaos deep haze bass walker anguish

But after this i will work more on so,e suggestions they have given me for the music, like maybe slowing down or just changing little parts.

Sunday, 22 May 2016

Sound Update



I missed the group meeting on Friday 21/05/2016 but I talked to my group over the weekend and they mentioned that Dane said I was on the right track but said to look into some music, something along the lines of dark/gloomy jazz and bass solos just to help with the creepy mood as well as filling the emptyness,

I had a quick talk to him today about it and he told me to look through Incompetech music collections and I could find something to work with. So thats my plan today as well as changing over my holy bottle sound effect to the one Lauren gave me.

Sunday, 15 May 2016

Bug Expression and Pose Clean



Here is the clean versions of the bugs Pose and Expression


 As well as a flat colored version of the Bug pose.

Sound (notes)




I forgot to mention the help I got from Joseph and Hamish with the rough sound work I did for my group (which was completed yesterday but I cant upload it onto blogger) . . . . .So thanks :D

Bug Expression and Pose



For the hand in today we needed to have an expression and pose chart for our bug, So here is the rough version of them.

 Most of the Bugs emotion comes from his antennas, but I played around this the eye shape a little in two of them to make the emotion a little more clear.
 . . . . . .I pretty much turned the Bug into a dog . .  .whoops

Saturday, 14 May 2016

Group Update


                             


On Friday I showed my title card concepts to my group and they liked the first and second one and i did mention that I didn't get a chance to do up the ones using the starting shot of our animation but that I would be doing it that night.
Because I was stuck on what font to use and Lauren who was on ending credits and had said she had a lot of fonts that we could try, said she would find and send me some while I was working on recording sound (which is now done just missing a few minor sounds)
While she did send me fonts, she also made her own title card that Ethan approved and that will probably be the one we will now be using for our animation.

I am now on drawing up the bugs expression and body movement chart for the hand in tomorrow.

I will have some roughs up later today and hopefully be able to upload the sounds to our drive.

Thursday, 12 May 2016

Bug Title sketchs and rough Colour


I wasn't able to upload these on Wednesday or talk to my group about them but here are my rough title cards, hopefully i can get some feedback from my group on what to do with them cause i got a little stuck because, i didnt know how my group wanted them to be done, i only knew that they didnt not want them to look  super complicated, so i just did really basic stuff.

Sketches

I didn't know what to do for the font so this is just my place holder.


Rough colour ideas


Most of the title cards i looked at were very simple and had little colour, so i tried to follow that style.
(Will talk to group on Friday to get more ideas as well as do sound as i now have the timed out live action footage)












Bug Title Card MoodBoard 2



After showing the teachers the title boards I was looking at, they suggested that the creepy vibe was not present well within them, so I talked to my team again and I got a few suggestions.
Those being Paranorman and Nine (animated movies) and any 70's horror.

So i went and got a few different images.


 And looking at these I liked the more simple style of the top three so i made some rough sketches trying to follow their design

Wednesday, 4 May 2016

Bug Animation Update!


Over the recent holidays I wasn't able to work on the title cards like I had planned too,
So now for this week I have grabbed a couple examples of title cards from different shows that I am going to work from.

I will also be working on sound again this week, I have the sound that the group liked for the bug now it is just a matter of recording the ambient sounds in the room and maybe some other sounds then a rough scuttling sound for the bug (because this will probably change when the bug is cleaned up more throughout the project)  I have asked Dora to help me with recording some sounds tomorrow and i am getting a timed out version of the live action from Ethan to time out what sounds go where and maybe get some others background sounds (like a chair squeak or clothes rustling) to help with making it feel more natural.

Sunday, 20 March 2016

Week 5 Bug Process


Here is what the bug looks like this week after taking the feedback of my group-mates

^ With Green overlay. (lighting)


When I showed these to my team the feedback I got back was to see what the lower bug group would look like with the lighter eyes.


They liked this much better,

And after talking with all of the group they like the top bug group better so far because of the green tone you get when you add the overlay.
This is most likely our final bug, there could just be minor changes from here on.

.


Wednesday, 16 March 2016

Bug Photo-shoot


Photo-shoot tests



I need to play round with changing the lighting colour, but the darker blue bug and the green bug fit the best in these pictures,
With the darker bug i need to change the eye colour so they stand out from the bug more because Dora has brought up that the eyes look closed because they are hard to see against the bug, 
and when i play with lighting more the bug is going to end up looking more green anyway.


Sunday, 13 March 2016

Bug Colour and Pattern Concepts



After Getting Ethan's final design (which was a variation of Sams)  for the bug on Friday, I looked at what colour and pattern the bug could have without it being to hard to constantly re draw when we animate.

Here is the bug I worked off:

















And here our the colour/pattern concepts that I made:

1)

2)

3)


When I showed these to my team mates Ethan and Lauren liked the third one on the third page but would like me to darken it up and change the eye to a blue but maybe have the orange eyes after it drinks , Sam likes the the first one on the second page and Dora like the same one as Ethan and Lauren but thinks it fine without changing it and also the second one on the first page. 

I will be trying their suggestions tonight.
As well as changing the pattern on the 3rd bug.
After that Keat suggests that we try dropping the bug onto test shots of our background. Sam will be getting those test shots soon.